A downloadable game

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RAWMEN is a light-hearted, third-person, soup-slinging food fighter. Battle alongside or against your taste buds (2-8 players), pitting average cooks with a talent for hurling fiery feasts against one another.
Compete in various battle modes and challenges that test your pulverizing palate across several locales around the world.

   

The Animal team decided to outsource part of the UI/UX work. As an Unity Developer, I took on the responsibility of developing the following key features for the game.



    I played a crucial role in developing the lunchpass and challenges menus, which included character customizations and seasonal challenges. These features enhance player engagement and retention by providing a dynamic and rewarding gameplay experience.



  I also ensured that the game’s interface and controls were optimized for multi-platform support, delivering a seamless experience across various devices and input methods. This included fine-tuning all UI controls for different devices and adapting interface elements for different screen sizes and resolutions.



    Additionally, I successfully implemented several interface components and established an efficient addressable system to manage and organize all game assets.

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