Nail Down
A downloadable game for Windows and Android
Web player: https://soueuroya.github.io/Nail_Down_Build/
But still, consider downloading =)
A mobile Post-Apocalyptic Construction Puzzle Platform version 5
You start as a regular worker on a construction site. You will do mundane activities of your job as a tutorial for the game mechanics. As long as you progress on your job routine, you start to experience strange occurrences. Zombies start to attack people on the streets and chaos spread fast in the city. You need to survive through the hordes of undead, using your day-to-day skills to surpass puzzles, obstacles, and kill any creature that puts your survival at risk.
- Game Play Mechanics
As this game will be mobile, the player will be able to move by using the virtual joystick on the screen. Allowing him to walk, run, attack, and jump. The player will be able to use his weapon (hammer or nail gun) by touching the action button at the bottom right. The player will be able to switch weapons by selecting the top right cycle button
This game is also ported to Windows but still optimized for mobile/WebGL gameplay
- Keyboard binds:
A,D/arrows: Move Character
Spacebar : Jump
Tab / Scroll : Change Weapons
Backspace : Drop Item
Right Click : Attack
P/Escape : Pause/Inventory
Up/Down : Climb - Mobile Inputs:
Walk and Run: Left-bottom Joystick left and right
Jump and Climb: Left-bottom joystick up
Attack: Right bottom button
Swap gun: Right-top icon
Pause/Inventory: Left-top button
Drop Item: Left-bottom joystick down
Art / Multimedia Index
All of our object assets were imported from a bought package on the Unity asset store.
Those objects are only low poly models in one mesh only.
To give animations for the objects I am using Blender to slice the model and be able to move pieces independently, sometimes this requires remodeling a small section of the object.
All of our character models were imported from Mixamo, but some animations require some editing to look nice and some animations have to be done from scratch.
The game is almost done, I am focusing on fixing bugs and creating more animations.
Update April 21. Added Cinematics
Status | Released |
Platforms | Windows, Android |
Release date | Apr 17, 2021 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Daniel Boldrin - Sr Unity Programmer |
Genre | Platformer, Puzzle |
Made with | Unity, Blender |
Tags | 3D, Indie, mobile, Post-apocalyptic, Side Scroller, Singleplayer, Zombies |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Touchscreen |
Accessibility | Interactive tutorial |
Download
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Comments
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Some random feedback for things you might already know...
Better indication for which to do next might help users or indications that this is a puzzle/exploration game (I was kind of expecting a traditional platformer were I was supposed to keep moving right)
Other than that, move the touch overlay to another scene and use player device information to choose if you should show it or not.
Maybe you should remove dropping items from the game (it's available from the menu), and just instruct players to find somewhere to place them.
XoXo, somebody you used to know
It was quite hard to track you somewhere you was active...
Guess who am I, and if its not all that sensitive, let me know whether you are on Canada or Brazil
Thank you for the feedback! This is under construction as you might already know too hahaha!
For this game we tried to keep the same vibe as Inside or Limbo. We are going to try more visual clues and improving the minimap with the objectives should help also. Dropping the items was going to be something necessary in the future. We will limit the way the player can drop the items tho. The mobile feel of the game and the low number of inputs is because this is a Mobile Course project, so we are focusing on mobile later on.
I have no clue, give me a hint! I'm still in Canada, finishing my last semester at college.
Hint: Pudding, High-School
I will add more hints in this same message with edits (you can ask for the answer as well)
Show post...
GOOD
Thank you!
This was done in 1 month but we are still updating and fixing bugs!