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(2 edits) (+1)

Some random feedback for things you might already know...
Better indication for which to do next might help users or indications that this is a puzzle/exploration game (I was kind of expecting a traditional platformer were I was supposed to keep moving right)
Other than that, move the touch overlay to another scene and use player device information to choose if you should show it or not.
Maybe you should remove dropping items from the game (it's available from the menu), and just instruct players to find somewhere to place them.

XoXo, somebody you used to know
It was quite hard to track you somewhere you was active...
Guess who am I, and if its not all that sensitive, let me know whether you are on Canada or Brazil

Thank you for the feedback! This is under construction as you might already know too hahaha!

For this game we tried to keep the same vibe as Inside or Limbo. We are going to try more visual clues and improving the minimap with the objectives should help also. Dropping the items was going to be something necessary in the future. We will limit the way the player can drop the items tho. The mobile feel of the game and the low number of inputs is because this is a Mobile Course project, so we are focusing on mobile later on.

I have no clue, give me a hint! I'm still in Canada, finishing my last semester at college.

(2 edits)

Hint: Pudding, High-School
I will add more hints in this same message with edits (you can ask for the answer as well)

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GOOD

Thank you!

This was done in 1 month but we are still updating and fixing bugs!