The developer has not uploaded a @#$% yet...

Play here: https://soueuroya.github.io/QBertWebGL/

As a personal project, I made a small version of the Arcade game: Qbert, in Unity3D.

My main goal was to make the game in 3D using an orthographic camera to get the visuals as close as possible to the original.

There are 4 different levels with increasing difficulty and 6 different objects to interact with.

My main challenge in this project was moving the objects in the 3D space to look the same as the original game.

For example, when jumping upwards in the cube pyramid, Qbert and Coil have to go up very fast due to the perspective.

I fixed this issue by translating the object in a different curvature for each, UP and DOWN jumps.

Also, to make sure the objects stay perfectly aligned, they are recentered after colliding with the ground.

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